Instead you get a decision after taking over the railroads to build up to 4 civilian factories. We basically removed most of the factories you get from focuses. We felt the Manchukuo independence path was a little heavy handed with bonuses so it has been reworked. That means nuking will again make nations more likely to surrender, but also have other negative effects before that point. In addition a nations surrender limit will be lowered when at low war support (below 50%). The target selection is now a bit more flexible, before you had to hit specifically the VP province, but now the state is enough for things to work out as expected. ![]() ![]() They should now work more reliably and hurt the targets war support depending on target. We have fixed a couple of things with nukes. We hope this will make the techs nicer to get and help in late game defense vs bombers. The last 3 levels of radar tech will now improve hit chance for static AA guns while unlocking new AA equipment will increase their damage and all their intermediary techs will increase the protection from AA on buildings in the area.Strategic Bombers now only give 0.01 air superiority to make it clear thats not really their job.We hope these things together will incentivize CAS over fighter spam a bit. The speed penalty from enemy air superiority has also been reduced as it was a little excessive. We now allow a bigger bonus from close air support supporting a combat, while the penalty to defense to the enemy from pure air superiority has been reduced.Intense Online Combat:Up to 32 players can play Hearts of Iron IV, whether competitively or cooperatively, with some players taking control of different aspects of a single nation’s strategy. Push the Limits of Science:A flexible research system offers new weapons, new industrial systems and advanced strategic concepts. Plan wisely, balancing future investment against the needs of the moment. Industrial Power:Build factories and ports, and then use those structures to make everything a modern army needs. Manage researchers and industrialists before the war, and emphasize a military cabinet once the world inexorably slides into conflict. ![]() Internal Politics:Choose your war cabinet based on your current needs. Assume Control of Any Nation:Choose from the greatest powers striving for victory, or challenge yourself as one of the smaller nations simply trying to weather the storm. Coordination of air, land and sea theaters is vital to overall success. Complex Military Simulation:Give orders to army groups composed of divisions of your own design, driving towards your objectives and managing supply lines. Prepare your nation for the coming storm, transforming the geopolitical landscape in your favor. Main Features: Rewarding Strategic Gameplay:Manage continent wide battle fronts and a complex research tree, alongside diplomacy and politics. Hearts of Iron IV is a compelling simulation of modern war that rewards replay and strategic thinking. This grand strategy wargame offers both deep historical gameplay and tantalizing alternate histories as the dramatic events of the Second World War unfold on your computer. Take command of the world’s mightiest war machine, managing industry, diplomacy and battle plans to defend your interests and dominate the planet in Hearts of Iron IV. And when I've done that planning - when I've formulated my character sheet, as it were - I have the utmost confidence that Hearts of Iron 4 will be ready for me to play a role in world affairs.” What I need to do is some serious reading, some careful planning on what my vision for the United States should be in 1936. Not because I'm sick of it quite the contrary, in fact. “For now, after many dozens of hours, I'm taking a break from Hearts of Iron 4. But I have never played anything like Hearts of Iron 4” There are other great strategic-level wargames out there. “It captivates me because-imperfectly, impressionistically, and perhaps a little amorally-it lets me orchestrate the most titanic armed struggles in history, from the fussy economic details to the cut-and-thrust of mechanized warfare. ![]() “Hearts of Iron 4 wields complexity like a swift armor division during the blitzkrieg, allowing it to serve the idea of layered, cerebral, strategic warfare instead of letting it needlessly bog down the experience.”
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